Express Studios • RedM
Traveling Merchant
Introduce a dynamic traveling merchant into your RedM world with qzip-travelingmerchant, supporting both RSG and VORP. Allow players to buy and sell items, track dynamic location changes across the map, post mail requests, and manage secure offline earnings.
Merchant • Marketplace • Mail System • Economy
Key Features
| Feature | What to Expect |
| Dynamic Locations | The trader periodically travels between Valentine, Saint Denis, and Blackwater on a configurable cycle. |
| Player Marketplace | Players can list items for sale, purchase offers from others, and view real-time market data. |
| Mail System for Requests | Post buy request advertisements, negotiate prices, and leave messages for offline players. |
| Secure Cash Register | Earnings from sold items are safely stored in a personal register, accessible even after logging back in. |
| Configurable Timings | Easily control how long the trader stays at each location to shape the server's RP flow. |
| Player-Driven Economy | Acts as a central trading hub that boosts community interaction and merchant roleplay. |
Configuration
- Trader routes, coordinates, and available stop locations
- Stay durations and movement cycle timings
- Marketplace commission fees and listing limits
- Mail system and advertisement configurations
- Cash register security and storage parameters
- Framework integration settings (RSG / VORP)
- UI behavior and text localization
Requirements & Compatibility
| Component | Details |
| Platform | RedM |
| Framework | RSG / VORP |
| Database | MySQL (for listings, mail, and cash register) |
| Dependencies | None |
Designed for dynamic economies
Bring a living player-driven marketplace to life with a traveling trader, active mail system, and safe offline earnings.
Express Studios
RedM Resources
RedM Resources